LET’S GAMIFY . 2018 . FRANCE
Games are amazing! They are part of our lives, every day, without even realizing it! It was proven that by games, everyone learns much faster, easier and enjoyable. This is why we would like to invite 24 educators, youth workers, artists, gamers, game designers – artivists to explore the gamification process for social change and create educative games.
* Dates: 12-25 June 2018* Location: Brivezac, France* Who: we are looking for activists, educators, youth workers, writers and visual artists – artivists!* Where from: France, Italy, Poland and Bulgaria (if you live somewhere else, still apply – we’re flexible)* Application deadline: extended to 17 February 2018* Results: around 28 February 2018* The project is co-founded by Erasmus+* Food, travel costs and accommodation are covered.* Travel reimbursement up to the following amounts: travelling from France – 180 euro, from Italy, Bulgaria and Poland – 275 euro* There is a 50 EUR participation fee, taken from the travel reimbursement (which also grants you with a Nomadways annual membership).
About the workshop
Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems. Another way to explain it is that gamification consists on making daily tasks more enjoyable by introducing gaming elements. In nowadays generation gamification can become an useful tactic to encourage specific attitudes, and increase motivation and engagement. Though commonly found in marketing strategies, it is now started being implemented in some educational programs as well, facilitating learning experience and influencing behaviours of gamers. If structured well, a gamification system utilises the psychic drivers that people want to experience, creating novel ways of forming and extending relationships and encouraging long-term engagement and loyalty. That is to say, a successful system leverages natural human instinct to form a community, to achieve and to feel recognised and rewarded in our daily lives.
“Let’s GAMIFY” will be focused on developing specific competencies in designing educational games for youth workers, facilitators, educators and trainers, on topics related to social exclusion and global challenges who believe games are an efficient tool to increase the awareness, information and education level among young people at risk.
Would you like to join Let’s Gamify? Great, apply here.
Aleksander Grozdanov is a passionate entrepreneur and real life game designer. Alek is a co-founder of Dextrophobia Rooms – the first real-life escape games project in Bulgaria. In his 5 years of experience in Dextrophobia he was involved in the development of 4 escape games, various interactive projects and installations with focus on experiential marketing and recruitment and dozens of real life games development for needs as team buildings, activations, event organising a social card game with in-build pay-it-forward mechanics. Alek’s background is in math and computer science with accent in Game Theory. He is also a mentor and lecturer in several local Bulgarian programs and organisations.
About the location
Brivezac is a village located in the Corrèze department in the Limousin region. It is on the right bank of the river Dordogne. It has a community of 175 inhabitants. The church of Saint-Pierre, in the heart of the village, has one of the oldest Roman portals in Limousin. The interior of the village is a patchwork of old houses made with stones from the ruins of old buildings and pebbles of the Dordogne. The bridge over the Dordogne that crosses Brivezac offers a beautiful point of view between cliffs and fields that border the stream.
You will live and work in our newly renovated old Barn in Brivezac. We call it “Homade” – a place for artistic exchange and co-creation; a place for nomads, artists, educators and social actors to play, learn, create and share. A place for you and for us, a place to shape our world together! See photos of our building adventures and how our last workshop “Subjective Mapping” looked like in there.